Behavioral design patterns solve typical difficulties that arise while developing interactions between objects. These designs encourage better communication and collaboration between items.
Following are the types of Behavioural Design Patterns:
Behavioural Design C# patterns are extremely useful for defining object interactions, managing algorithms, and encapsulating complex behavior. They provide an organized approach to managing tasks like as command execution, state changes, and iterative processes.
The chain of responsibility pattern is used to execute a multi-step (series of steps) request process. The pattern separates the sender and receiver based on the type of request. In this design, each receiver (handler) typically contains a reference to another receiver. If one recipient cannot process the request, it is forwarded to the next receiver, and so on.
The examples of the chain of responsibility pattern are:
The classes, interfaces, & objects in the above UML class diagram are defined as follows.
The chain of responsibility pattern is applicable in the following situations:
The Chain of Responsibility Design Pattern must be used in real-time applications under the following situations: