This pattern evaluates and interprets instructions (Source Code) written in a language's grammar or notation. Implementing an expression interface instructs how to comprehend a specific context.
Examples of Interpreter Pattern
Examples of interpreter patterns are:
Language Compiler
Language Interpreter/Translator
String/Data Parsing
Interpreter Pattern with UML Diagram
The classes, interfaces, and objects in the above UML class diagram are defined as follows.
Client: This class creates the abstract syntax tree for a collection of instructions in grammar. This tree is built using instances of the NonTerminalExpression and TerminalExpression classes.
Context: This is a class that stores information (input and output) for use by the Interpreter.
Expression: This interface defines the Interpret operation, which must be implemented by all subclasses.
NonTerminal: This class implements the Expression. This can include further instances of Expression.
Terminal: This class implements the Expression.
When should you use the Interpreter Design pattern?
The interpreter design pattern is beneficial in the following situations:
Interpret a grammar expressed as a big syntax tree.
Parsing tools are provided.
Efficiency is not an issue.
Advantages of the Interpreter Design Pattern
Easy to Change and Extend Grammars: Grammars are simple to update and enhance by introducing new expressions.
Separation of Concerns: Distinguishes the grammar definition and interpretation logic from the primary application logic.
Reusable Components: Grammar rules can be reused throughout the program.