Top Java Interview Questions for 10+ Year Experienced Professionals

Top Java Interview Questions for 10+ Year Experienced Professionals

04 Jan 2025
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Java Interview Questions for 10 Years Experience

To excel in a Java interview with 10 years of experience, it’s crucial to have a deep understanding of advanced Java concepts, multithreading, design patterns, and frameworks such as Spring and Hibernate. Your ability to tackle complex technical problems, implement efficient solutions, and mentor junior developers will set you apart.

In this Java tutorial, we’ll focus on Java Interview Questions for 10 Years of Experience, dive deep into high-level topics, and offer guidance on what interviewers expect from senior candidates. With the right preparation, you’ll be ready to showcase your expertise and lead teams effectively.

What can you expect in a Java interview for 10 years of experience?

The Java interview process for candidates with 10 years of experience is highly advanced, evaluating your deep expertise in Java development, software architecture, and leadership skills. Here's what you can expect:

  • In-depth questions on core Java concepts, advanced OOP concepts, Multithreading, and memory management in Java.
  • Complex scenario-based tasks to assess your ability to write highly scalable, performant, and maintainable code.
  • Questions on Design patterns, focusing on Singleton, Factory, Observer, Strategy, and Decorator patterns.
  • Experience with Collection Framework, Spring, Hibernate, Spring Boot, and other enterprise-level frameworks.
  • Advanced knowledge of unit testing with frameworks like JUnit and Mockito, along with test-driven development (TDD) principles.
  • Expert understanding of Java performance tuning, including JVM internals, garbage collection, and heap management.
  • Hands-on experience with cloud services (AWS, Azure), REST and SOAP APIs, and integration with databases using JPA and Hibernate.
  • Knowledge of CI/CD pipelines, containerization with Docker, and orchestration tools like Kubernetes.
  • Leadership experience, including mentoring junior developers, conducting code reviews, and designing enterprise architectures that align with business requirements.

Top 30 Java Interview Questions for 10 Years of Experience

    1. How does the Java Memory Model (JMM) ensure visibility and ordering in multithreaded programs?

    Ans: The Java Memory Model (JMM) defines how threads interact through memory and ensures visibility and order of operations in a multithreaded environment. Key principles include:

    Java Memory Model (JMM)

    • Volatile variables: Ensure visibility of updates across threads by preventing caching.
    • Happens-before relationship: Guarantees that one action’s effects are visible to another.
    • Synchronization: Enforces ordering and visibility via synchronized blocks or methods.

    Example Code:

    
    public class Main {
    
        private volatile boolean flag = false;
    
        public void writer() {
            flag = true; // Visible to all threads
            System.out.println("Writer thread has set flag to true.");
        }
    
        public void reader() {
            // Small delay to let the writer thread run first
            try {
                Thread.sleep(100);
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
    
            if (flag) {
                System.out.println("Reader thread sees flag as true.");
            } else {
                System.out.println("Reader thread sees flag as false.");
            }
        }
    
        public static void main(String[] args) {
            Main example = new Main();
    
            // Create and start writer thread
            Thread writerThread = new Thread(new Runnable() {
                @Override
                public void run() {
                    example.writer();
                }
            });
            writerThread.start();
    
            // Create and start reader thread
            Thread readerThread = new Thread(new Runnable() {
                @Override
                public void run() {
                    example.reader();
                }
            });
            readerThread.start();
        }
    }
        

    Output

    
    Writer thread has set flag to true.
    Reader thread sees flag as true.
        

    2. What is the difference between deep copy and shallow copy in Java?

    Ans: In Java, a shallow copy creates a new object, but the fields are still references to the same objects as the original. In contrast, a deep copy creates a completely independent copy of the original object, including the objects referenced by its fields. A deep copy is more resource-intensive but ensures complete independence between the original and copied objects.

    Example Code:

    
    import java.util.ArrayList;
    import java.util.List;
    
    public class Main {
        public static void main(String[] args) {
            // Correcting the raw type usage by specifying the generic type
            List originalList = new ArrayList<>();
            originalList.add("Java");
    
            // Shallow copy (reference copy)
            List shallowCopy = originalList;
            
            // Deep copy (creating a new ArrayList)
            List deepCopy = new ArrayList<>(originalList);
            
            originalList.add("C++");
            System.out.println("Original List: " + originalList);
            System.out.println("Shallow Copy: " + shallowCopy); 
            System.out.println("Deep Copy: " + deepCopy);  
        }
    }
        

    Output

    
    Original List: [Java, C++]
    Shallow Copy: [Java, C++]
    Deep Copy: [Java]
        

    3. What is the difference between HashMap and TreeMap in Java?

    Ans: The main difference between HashMap and TreeMap is their ordering of keys:

    • HashMap: Does not maintain any order of the keys. It is faster and allows null keys and values.
    • TreeMap: Maintains the keys in sorted order based on their natural ordering or a custom comparator.

    Example Code:

    
    import java.util.*;
    
    public class Main {
        public static void main(String[] args) {
            Map hashMap = new HashMap<>();
            hashMap.put("Java", 100);
            hashMap.put("C++", 90);
    
            Map treeMap = new TreeMap<>();
            treeMap.put("Java", 100);
            treeMap.put("C++", 90);
    
            System.out.println("HashMap: " + hashMap);
            System.out.println("TreeMap: " + treeMap);
        }
    }
        

    Output

    
    HashMap: {Java=100, C++=90}
    TreeMap: {C++=90, Java=100}
        
    Read More: HashMap in Java

    4. Explain the concept of Lambda Expressions in Java.

    Ans: Lambda expressions in Java, introduced in Java 8, allow you to write instances of functional interfaces in a concise and expressive way. They provide a more functional style of programming and are mainly used to implement methods of functional interfaces. The syntax is: (parameters) -> expression.

    Example Code:

    
    import java.util.*;
    
    public class LambdaExample {
        public static void main(String[] args) {
            List names = Arrays.asList("Java", "C++", "Python");
            
            // Lambda expression
            names.forEach(name -> System.out.println(name));
        }
    }
    

    Output

    
    Java
    C++
    Python
        

    5. How does Java’s Garbage Collection work?

    Ans: Java’s garbage collection (GC) automatically reclaims memory by identifying and clearing objects that are no longer reachable from active threads. It helps prevent memory leaks and ensures efficient memory management by using techniques like mark-and-sweep and reference counting.

    Example Code:

    
    public class GarbageCollectionExample {
        public static void main(String[] args) {
            GarbageCollectionExample example = new GarbageCollectionExample();
            example = null; // Eligible for garbage collection
    
            System.gc(); // Hint for garbage collection
        }
    }
    

    Output

    
    [Output may vary]
    A message indicating that garbage collection is triggered might be printed.
        
    Read More: .NET Garbage Collection In-Depth

    6. What are functional interfaces and how are they used in Java?

    Ans: Functional interfaces are interfaces that contain exactly one abstract method. They are used primarily with lambda expressions and method references to provide a more compact and readable code. Common examples are Runnable, Callable, and Comparator.

    Example Code:

    
    @FunctionalInterface
    interface MyFunctionalInterface {
        void myMethod();
    }
    
    public class FunctionalInterfaceExample {
        public static void main(String[] args) {
            MyFunctionalInterface myInterface = () -> System.out.println("Functional Interface method.");
            myInterface.myMethod();
        }
    }
    

    Output

    
    Functional Interface method.
        

    7. What are the differences between String, StringBuilder, and StringBuffer in Java?

    Ans: In Java:

    • String: Immutable, meaning its value cannot be changed once created.
    • StringBuilder: Mutable and not synchronized, suitable for single-threaded applications.
    • StringBuffer: Mutable and synchronized, suitable for multithreaded environments.

    Example Code:

    
    public class StringExample {
        public static void main(String[] args) {
            String str1 = "Hello";
            StringBuilder sb = new StringBuilder("World");
            sb.append("!");
            
            System.out.println(str1);
            System.out.println(sb);
        }
    }
    

    Output

    
    Hello
    World!
        

    8. What isa reflectionin Java, and how is it used?

    Ans: Reflection in Java is the ability of a program to examine and modify the structure and behavior of classes, methods, fields, etc. It is mainly used for:

    • Accessing private members of a class.
    • Invoking methods dynamically.
    • Creating new objects at runtime.

    Example Code:

    
    import java.lang.reflect.Method;
    
    public class Main {
        public static void main(String[] args) throws Exception {
            Class cls = Class.forName("java.lang.String");
            Method method = cls.getMethod("length");
            
            String str = "Hello";
            int length = (int) method.invoke(str); // invoking the 'length' method on the string object
            
            System.out.println("String length: " + length);
        }
    }
        

    Output

    
    String length: 5
        

    9. What is the use of default methods in Java interfaces?

    Ans: Default methods allow you to add method implementations in interfaces without breaking the implementing classes. This feature, introduced in Java 8, helps maintain backward compatibility with older versions of interfaces.

    Example Code:

    
    interface MyInterface {
        default void printMessage() {
            System.out.println("This is a default method.");
        }
    }
    
    public class Main implements MyInterface {
        public static void main(String[] args) {
            new Main().printMessage();
        }
    }
        

    Output

    
    This is a default method.
        

    10. Explain the concept of Java Streams and provide an example.

    Ans: Java Streams provide a functional approach to processing sequences of elements, such as collections, in a declarative way. Streams can be processed in parallel, improving performance in large datasets. Key operations are map, filter, reduce, and collect.

    Example Code:

    
    import java.util.Arrays;
    import java.util.List;
    
    public class StreamExample {
        public static void main(String[] args) {
            List numbers = Arrays.asList(1, 2, 3, 4, 5);
    
            // Correct way to sum using streams
            int sum = numbers.stream().mapToInt(Integer::intValue).sum();
            System.out.println("Sum: " + sum);
        }
    }
        

    Output

    
    Sum: 15
        

    11. What is the difference between Concurrency and Parallelism in Java?

    Ans: In Java:

    • Concurrency: Refers to the ability of a system to manage multiple tasks at the same time but not necessarily execute them simultaneously. Tasks might be executed on a single thread or distributed across multiple threads.
    • Parallelism: Refers to the simultaneous execution of tasks, typically using multiple processors or cores. It is a subset of concurrency focused on performing multiple operations at the same time.

    Example Code:

    
    public class ConcurrencyVsParallelism {
        public static void main(String[] args) {
            // Simulating concurrency using a single thread
            System.out.println("Concurrency: Task 1");
            System.out.println("Concurrency: Task 2");
    
            // Simulating parallelism using two threads
            Thread task1 = new Thread(() -> System.out.println("Parallelism: Task 1"));
            Thread task2 = new Thread(() -> System.out.println("Parallelism: Task 2"));
            task1.start();
            task2.start();
        }
    }
    

    Output

    
    Concurrency: Task 1
    Concurrency: Task 2
    Parallelism: Task 1
    Parallelism: Task 2
        

    12. What are the functional interfaces in Java, and how do they work with lambda expressions?

    Ans: A functional interface is an interface that has exactly one abstract method, which can be implemented using lambda expressions. Common examples include Runnable, Callable, and Comparator.

    Example Code:

    
    @FunctionalInterface
    interface MathOperation {
        int operate(int a, int b);
    }
    
    public class LambdaWithFunctionalInterface {
        public static void main(String[] args) {
            MathOperation addition = (a, b) -> a + b;
            System.out.println("Addition: " + addition.operate(5, 3));
        }
    }
    

    Output

    
    Addition: 8
        

    13. What are the benefits of using Java Streams over traditional looping?

    Ans: Java Streams provide several benefits over traditional looping mechanisms:

    • Declarative syntax: It allows you to express the logic in a more readable and concise way.
    • Built-in operations: You can filter, map, and reduce data with built-in methods.
    • Parallelism: Streams support parallel processing to improve performance on large datasets.

    Example Code:

    
    import java.util.*;
    
    public class StreamExample {
        public static void main(String[] args) {
            List numbers = Arrays.asList(1, 2, 3, 4, 5); // Use List for type safety
            
            // Using Stream to sum even numbers
            int sum = numbers.stream()
                             .filter(n -> n % 2 == 0)         // Filter even numbers
                             .mapToInt(Integer::intValue)     // Convert Integer to int
                             .sum();                          // Sum the integers
    
            System.out.println("Sum of even numbers: " + sum);
        }
    }
        

    Output

    
    Sum of even numbers: 6
        

    14. What is the role of Java's final keyword?

    Ans: The final keyword in Java has different roles depending on where it is applied:

    • Final variables: Once initialized, their value cannot be changed.
    • Final methods: The method cannot be overridden by subclasses.
    • Final classes: The class cannot be subclassed.

    Example Code:

    
    final class FinalClass {
        final int value = 10;
    
        final void showValue() {
            System.out.println("Value: " + value);
        }
    }
    
    public class FinalExample {
        public static void main(String[] args) {
            FinalClass obj = new FinalClass();
            obj.showValue();
        }
    }
    

    Output

    
    Value: 10
        

    15. How does Java's Fork/Join Framework improve parallel computing, and how is it implemented?

    Ans: The Fork/Join Framework in Java is used to achieve parallelism by dividing tasks into smaller subtasks (forking) and then combining their results (joining). It is part of the java.util.concurrent package and is especially useful for divide-and-conquer algorithms.

    Example Code:

    
    import java.util.concurrent.RecursiveTask;
    import java.util.concurrent.ForkJoinPool;
    
    class SumTask extends RecursiveTask {  // Specify Integer as the type of result
        private static final int THRESHOLD = 10;
        private int[] numbers;
        private int start;
        private int end;
    
        public SumTask(int[] numbers, int start, int end) {
            this.numbers = numbers;
            this.start = start;
            this.end = end;
        }
    
        @Override
        protected Integer compute() {
            if (end - start <= THRESHOLD) {
                int sum = 0;
                for (int i = start; i < end; i++) {
                    sum += numbers[i];
                }
                return sum;
            } else {
                int mid = (start + end) / 2;
                SumTask leftTask = new SumTask(numbers, start, mid);
                SumTask rightTask = new SumTask(numbers, mid, end);
    
                leftTask.fork();  // Start the left task asynchronously
                int rightResult = rightTask.compute();  // Compute the right task directly
                int leftResult = leftTask.join();  // Wait for the left task to complete
    
                return leftResult + rightResult;
            }
        }
    }
    
    public class ForkJoinExample {
        public static void main(String[] args) {
            int[] numbers = new int[100];
            for (int i = 0; i < numbers.length; i++) {
                numbers[i] = i + 1;  // Fill the array with numbers 1 to 100
            }
    
            ForkJoinPool pool = new ForkJoinPool();  // Create a ForkJoinPool to manage tasks
            SumTask task = new SumTask(numbers, 0, numbers.length);  // Create the sum task
    
            int result = pool.invoke(task);  // Invoke the task using the pool
            System.out.println("Total Sum: " + result);  // Print the total sum
        }
    }
        

    Output

    
    Total Sum: 5050
        

    16. Explain the Java Serialization process and how to implement it.

    Ans: Serialization in Java is the process of converting an object into a byte stream to save it to a file or transmit it over a network. The Serializable interface is used to mark a class whose objects can be serialized.

    Example Code:

    
    import java.io.*;
    
    class Person implements Serializable {
        String name;
        int age;
        
        public Person(String name, int age) {
            this.name = name;
            this.age = age;
        }
    }
    
    public class SerializationExample {
        public static void main(String[] args) {
            Person person = new Person("Alice", 30);
            
            // Serialize the object
            try (ObjectOutputStream out = new ObjectOutputStream(new FileOutputStream("person.ser"))) {
                out.writeObject(person);
                System.out.println("Object serialized: " + person.name + ", " + person.age);
            } catch (IOException e) {
                System.out.println("Serialization error: " + e.getMessage());
            }
            
            // Deserialize the object
            try (ObjectInputStream in = new ObjectInputStream(new FileInputStream("person.ser"))) {
                Person deserializedPerson = (Person) in.readObject();
                System.out.println("Deserialized Person: " + deserializedPerson.name + ", " + deserializedPerson.age);
            } catch (IOException | ClassNotFoundException e) {
                System.out.println("Deserialization error: " + e.getMessage());
            }
        }
    }
        

    Output

    
    Object serialized: Alice, 30
    Deserialized Person: Alice, 30
        

    17. What are Java Annotations, and how are they used?

    Ans: Java annotations provide metadata about the code. They are used to give information to the compiler or runtime environment and can be used for documentation, code analysis, or generating code. Some common annotations include @Override, @Deprecated, and @SuppressWarnings.

    Example Code:

    
    import java.lang.annotation.*;
    import java.lang.reflect.Method;
    
    // Define the custom annotation with runtime retention
    @Retention(RetentionPolicy.RUNTIME)
    @interface MyCustomAnnotation {
        String value();
    }
    
    // Class to demonstrate annotation usage
    public class Main {
    
        @MyCustomAnnotation(value = "Hello, World!")
        public void displayMessage() {
            System.out.println("This is a custom annotation.");
        }
    
        // The main method to execute the program
        public static void main(String[] args) throws Exception {
            // Create an instance of Main (formerly AnnotationExample)
            Main example = new Main();
    
            // Use reflection to check if the method is annotated
            Method method = example.getClass().getMethod("displayMessage");
    
            // Check if the method has the MyCustomAnnotation annotation
            if (method.isAnnotationPresent(MyCustomAnnotation.class)) {
                MyCustomAnnotation annotation = method.getAnnotation(MyCustomAnnotation.class);
                System.out.println("Annotation value: " + annotation.value());
            }
    
            // Call the method
            example.displayMessage();
        }
    }
        

    Output

    
    Annotation value: Hello, World!
    This is a custom annotation.
        

    18. What is the Singleton Design Pattern, and how is it implemented in Java?

    Ans:TheSingleton Design Patternis a design pattern in Javathat ensures that aclasshas only one instance and provides a global point of access to that instance.It is typically implemented using a private static instance and a public static method to retrieve it.

    Singleton Design Pattern

    Example Code:

    
    public class Singleton {
        private static Singleton instance;
        
        private Singleton() { }
        
        public static Singleton getInstance() {
            if (instance == null) {
                instance = new Singleton();
            }
            return instance;
        }
    }
    
    public class SingletonPatternExample {
        public static void main(String[] args) {
            Singleton singleton1 = Singleton.getInstance();
            Singleton singleton2 = Singleton.getInstance();
            
            System.out.println(singleton1 == singleton2);  // Should print true
        }
    }
        

    Output

    
    true
        
    Read More: Static Keyword in Java

    19. What is the Adapter Design Pattern, and how is it used in Java?

    Ans: The Adapter Design Pattern is a structural design pattern that allows incompatible interfaces to work together. It involves creating an adapter class that acts as a bridge between the two interfaces.

     Adapter Design Pattern

    Example Code:

    
    interface MediaPlayer {
        void play(String fileName);
    }
    
    class MP4Player implements MediaPlayer {
        public void play(String fileName) {
            System.out.println("Playing MP4 file: " + fileName);
        }
    }
    
    interface MediaAdapter {
        void play(String fileName);
    }
    
    class MediaAdapterClass implements MediaAdapter {
        private MediaPlayer player;
        
        public MediaAdapterClass(MediaPlayer player) {
            this.player = player;
        }
        
        public void play(String fileName) {
            player.play(fileName);
        }
    }
    
    public class AdapterPatternExample {
        public static void main(String[] args) {
            MediaPlayer mp4Player = new MP4Player();
            MediaAdapter adapter = new MediaAdapterClass(mp4Player);
            adapter.play("song.mp4");
        }
    }
        

    Output

    
    Playing MP4 file: song.mp4
        
    Explore More:
    Mediator Pattern
    Model-View-Controller (MVC) Pattern
    State Pattern
    Command Pattern

    20. What is the Template Method Design Pattern, and how is it implemented in Java?

    Ans: The Template Method Design Pattern defines the skeleton of an algorithm in a base class but lets subclasses override specific steps of the algorithm without changing its structure. This pattern is useful for code reuse and promoting consistent logic across related classes.

     Template Method Design Pattern

    Example Code:

    
    abstract class Template {
        public final void templateMethod() {
            step1();
            step2();
            step3();
        }
    
        protected abstract void step1();
    
        protected abstract void step2();
    
        protected void step3() {
            System.out.println("Common step 3 executed.");
        }
    }
    
    class ConcreteClassA extends Template {
        protected void step1() {
            System.out.println("Step 1 in ConcreteClassA.");
        }
    
        protected void step2() {
            System.out.println("Step 2 in ConcreteClassA.");
        }
    }
    
    class ConcreteClassB extends Template {
        protected void step1() {
            System.out.println("Step 1 in ConcreteClassB.");
        }
    
        protected void step2() {
            System.out.println("Step 2 in ConcreteClassB.");
        }
    }
    
    public class TemplateMethodPatternExample {
        public static void main(String[] args) {
            Template templateA = new ConcreteClassA();
            templateA.templateMethod();
    
            Template templateB = new ConcreteClassB();
            templateB.templateMethod();
        }
    }
    

    Output

    
    Step 1 in ConcreteClassA.
    Step 2 in ConcreteClassA.
    Common step 3 executed.
    Step 1 in ConcreteClassB.
    Step 2 in ConcreteClassB.
    Common step 3 executed.
        

    21. What is the Proxy Design Pattern, and how is it implemented in Java?

    Ans: The Proxy Design Pattern provides a surrogate or placeholder object to control access to another object. It can be used for lazy initialization, access control, or logging. The pattern involves creating a proxy class that implements the same interface as the real object, and delegates calls to it.

    Proxy Design Pattern

    Example Code:

    
    interface RealSubject {
        void request();
    }
    
    class RealSubjectImpl implements RealSubject {
        public void request() {
            System.out.println("Request made to real subject.");
        }
    }
    
    class Proxy implements RealSubject {
        private RealSubjectImpl realSubject;
    
        public void request() {
            if (realSubject == null) {
                realSubject = new RealSubjectImpl();
            }
            realSubject.request();
        }
    }
    
    public class ProxyPatternExample {
        public static void main(String[] args) {
            RealSubject proxy = new Proxy();
            proxy.request();  // Real subject is instantiated and request is made
        }
    }
    

    Output

    
    Request made to real subject.
        

    22. What is the Strategy Design Pattern, and how is it implemented in Java?

    Ans: The Strategy Design Pattern allows a class to change its behavior at runtime by changing the algorithm it uses. It involves defining a family of algorithms and encapsulating each one in a separate class, making them interchangeable.

    Strategy Design Pattern

    Example Code:

    
    interface Strategy {
        void execute();
    }
    
    class ConcreteStrategyA implements Strategy {
        public void execute() {
            System.out.println("Executing strategy A.");
        }
    }
    
    class ConcreteStrategyB implements Strategy {
        public void execute() {
            System.out.println("Executing strategy B.");
        }
    }
    
    class Context {
        private Strategy strategy;
    
        public Context(Strategy strategy) {
            this.strategy = strategy;
        }
    
        public void setStrategy(Strategy strategy) {
            this.strategy = strategy;
        }
    
        public void executeStrategy() {
            strategy.execute();
        }
    }
    
    public class StrategyPatternExample {
        public static void main(String[] args) {
            Context context = new Context(new ConcreteStrategyA());
            context.executeStrategy();  // Executes strategy A
            context.setStrategy(new ConcreteStrategyB());
            context.executeStrategy();  // Executes strategy B
        }
    }
    

    Output

    
    Executing strategy A.
    Executing strategy B.
        

    23. What is the Observer Design Pattern, and how is it implemented in Java?

    Ans: The Observer Design Pattern defines a one-to-many dependency between objects so that when one object changes state, all its dependent objects are notified. This pattern is widely used in implementing event-handling systems.

    Observer Design Pattern

    Example Code:

    
    import java.util.ArrayList;
    import java.util.List;
    
    interface Observer {
        void update(String message);
    }
    
    class ConcreteObserver implements Observer {
        private String name;
    
        public ConcreteObserver(String name) {
            this.name = name;
        }
    
        public void update(String message) {
            System.out.println(name + " received message: " + message);
        }
    }
    
    interface Subject {
        void registerObserver(Observer observer);
        void removeObserver(Observer observer);
        void notifyObservers();
    }
    
    class ConcreteSubject implements Subject {
        private List observers = new ArrayList<>();  // Use generic type List
        private String message;
    
        public void registerObserver(Observer observer) {
            observers.add(observer);
        }
    
        public void removeObserver(Observer observer) {
            observers.remove(observer);
        }
    
        public void notifyObservers() {
            for (Observer observer : observers) {
                observer.update(message);
            }
        }
    
        public void setMessage(String message) {
            this.message = message;
            notifyObservers();
        }
    }
    
    public class ObserverPatternExample {
        public static void main(String[] args) {
            ConcreteSubject subject = new ConcreteSubject();
            Observer observer1 = new ConcreteObserver("Observer 1");
            Observer observer2 = new ConcreteObserver("Observer 2");
    
            subject.registerObserver(observer1);
            subject.registerObserver(observer2);
    
            subject.setMessage("State has changed.");
        }
    }
        

    Output

    
    Observer 1 received message: State has changed.
    Observer 2 received message: State has changed.
        

    24. What is the Factory Method Design Pattern, and how is it implemented in Java?

    Ans: The Factory Method Design Pattern defines an interface for creating objects but allows subclasses to alter the type of objects that will be created. It promotes loose coupling by eliminating the need to bind application-specific classes into the code.

    Factory Method Design Pattern

    Example Code:

    
    abstract class Product {
        public abstract void doSomething();
    }
    
    class ConcreteProductA extends Product {
        public void doSomething() {
            System.out.println("Doing something in ConcreteProductA.");
        }
    }
    
    class ConcreteProductB extends Product {
        public void doSomething() {
            System.out.println("Doing something in ConcreteProductB.");
        }
    }
    
    abstract class Creator {
        public abstract Product factoryMethod();
    }
    
    class ConcreteCreatorA extends Creator {
        public Product factoryMethod() {
            return new ConcreteProductA();
        }
    }
    
    class ConcreteCreatorB extends Creator {
        public Product factoryMethod() {
            return new ConcreteProductB();
        }
    }
    
    public class FactoryMethodPatternExample {
        public static void main(String[] args) {
            Creator creatorA = new ConcreteCreatorA();
            Product productA = creatorA.factoryMethod();
            productA.doSomething();
    
            Creator creatorB = new ConcreteCreatorB();
            Product productB = creatorB.factoryMethod();
            productB.doSomething();
        }
    }
    

    Output

    
    Doing something in ConcreteProductA.
    Doing something in ConcreteProductB.
        
    Read More: Factory Method Design Pattern

    25. What is the Chain of Responsibility Design Pattern, and how is it implemented in Java?

    Ans: The Chain of Responsibility Design Pattern allows a request to be passed along a chain of handlers, where each handler processes the request or passes it to the next handler in the chain. This pattern is useful when more than one object can handle a request, and the handler is determined dynamically.

    Chain of Responsibility Design Pattern

    Example Code:

    
    abstract class Handler {
        protected Handler nextHandler;
    
        public void setNextHandler(Handler nextHandler) {
            this.nextHandler = nextHandler;
        }
    
        public abstract void handleRequest(int request);
    }
    
    class ConcreteHandlerA extends Handler {
        public void handleRequest(int request) {
            if (request == 1) {
                System.out.println("Handler A handled the request.");
            } else if (nextHandler != null) {
                nextHandler.handleRequest(request);
            }
        }
    }
    
    class ConcreteHandlerB extends Handler {
        public void handleRequest(int request) {
            if (request == 2) {
                System.out.println("Handler B handled the request.");
            } else if (nextHandler != null) {
                nextHandler.handleRequest(request);
            }
        }
    }
    
    public class ChainOfResponsibilityPatternExample {
        public static void main(String[] args) {
            Handler handlerA = new ConcreteHandlerA();
            Handler handlerB = new ConcreteHandlerB();
            handlerA.setNextHandler(handlerB);
    
            handlerA.handleRequest(2);  // Handler B will handle the request
        }
    }
    

    Output

    
    Handler B handled the request.
        

    26. What is the Decorator Design Pattern, and how is it implemented in Java?

    Ans: The Decorator Design Pattern allows you to dynamically add behavior to an object at runtime without affecting the behavior of other objects from the same class. It involves creating decorator classes that implement the same interface and delegate calls to the wrapped object.

    Decorator Design Pattern

    Example Code:

    
    interface Coffee {
        double cost();
    }
    
    class SimpleCoffee implements Coffee {
        public double cost() {
            return 5.0;
        }
    }
    
    abstract class CoffeeDecorator implements Coffee {
        protected Coffee decoratedCoffee;
    
        public CoffeeDecorator(Coffee decoratedCoffee) {
            this.decoratedCoffee = decoratedCoffee;
        }
    
        public double cost() {
            return decoratedCoffee.cost();
        }
    }
    
    class MilkDecorator extends CoffeeDecorator {
        public MilkDecorator(Coffee decoratedCoffee) {
            super(decoratedCoffee);
        }
    
        public double cost() {
            return decoratedCoffee.cost() + 1.0;
        }
    }
    
    public class DecoratorPatternExample {
        public static void main(String[] args) {
            Coffee coffee = new SimpleCoffee();
            System.out.println("Cost of Simple Coffee: " + coffee.cost());
    
            coffee = new MilkDecorator(coffee);
            System.out.println("Cost of Coffee with Milk: " + coffee.cost());
        }
    }
    

    Output

    
    Cost of Simple Coffee: 5.0
    Cost of Coffee with Milk: 6.0
        

    27. What is the State Design Pattern, and how is it implemented in Java?

    Ans: The State Design Pattern allows an object to change its behavior when its internal state changes. The pattern is typically used to model objects whose behavior depends on their state and to avoid complex conditionals.

    State Design Pattern

    Example Code:

    
    interface State {
        void handle();
    }
    
    class ConcreteStateA implements State {
        public void handle() {
            System.out.println("Handling state A");
        }
    }
    
    class ConcreteStateB implements State {
        public void handle() {
            System.out.println("Handling state B");
        }
    }
    
    class Context {
        private State state;
    
        public void setState(State state) {
            this.state = state;
        }
    
        public void request() {
            state.handle();
        }
    }
    
    public class StatePatternExample {
        public static void main(String[] args) {
            Context context = new Context();
    
            context.setState(new ConcreteStateA());
            context.request();  // Handling state A
    
            context.setState(new ConcreteStateB());
            context.request();  // Handling state B
        }
    }
    

    Output

    
    Handling state A
    Handling state B
        

    28. What is the Flyweight Design Pattern, and how is it implemented in Java?

    Ans: The Flyweight Design Pattern is a structural pattern that allows the sharing of objects to support large numbers of fine-grained objects efficiently. It reduces memory usage by sharing common parts of the state between multiple objects.

     Flyweight Design Pattern

    Example Code:

    
    import java.util.HashMap;
    import java.util.Map;
    
    interface Flyweight {
        void display();
    }
    
    class ConcreteFlyweight implements Flyweight {
        private String intrinsicState;
    
        public ConcreteFlyweight(String state) {
            this.intrinsicState = state;
        }
    
        public void display() {
            System.out.println("Flyweight with state: " + intrinsicState);
        }
    }
    
    class FlyweightFactory {
        private Map flyweights = new HashMap<>();  // Use generics for type safety
    
        public Flyweight getFlyweight(String state) {
            if (!flyweights.containsKey(state)) {
                flyweights.put(state, new ConcreteFlyweight(state));
            }
            return flyweights.get(state);
        }
    }
    
    public class FlyweightPatternExample {
        public static void main(String[] args) {
            FlyweightFactory factory = new FlyweightFactory();
            Flyweight flyweight1 = factory.getFlyweight("State1");
            Flyweight flyweight2 = factory.getFlyweight("State1");
    
            flyweight1.display();
            flyweight2.display();
        }
    }
        

    Output

    
    Flyweight with state: State1
    Flyweight with state: State1
        

    29. What is the Memento Design Pattern, and how is it implemented in Java?

    Ans: The Memento Design Pattern captures and externalizes an object's internal state so that the object can be restored to this state later without violating encapsulation. It involves three components: Originator, Memento, and Caretaker.

    Memento Design Pattern

    Example Code:

    
    class Memento {
        private String state;
    
        public Memento(String state) {
            this.state = state;
        }
    
        public String getState() {
            return state;
        }
    }
    
    class Originator {
        private String state;
    
        public void setState(String state) {
            this.state = state;
        }
    
        public String getState() {
            return state;
        }
    
        public Memento saveStateToMemento() {
            return new Memento(state);
        }
    
        public void getStateFromMemento(Memento memento) {
            state = memento.getState();
        }
    }
    
    class Caretaker {
        private Memento memento;
    
        public void saveState(Memento memento) {
            this.memento = memento;
        }
    
        public Memento retrieveState() {
            return memento;
        }
    }
    
    public class MementoPatternExample {
        public static void main(String[] args) {
            Originator originator = new Originator();
            Caretaker caretaker = new Caretaker();
    
            originator.setState("State1");
            caretaker.saveState(originator.saveStateToMemento());
    
            originator.setState("State2");
            System.out.println("Current State: " + originator.getState());
    
            originator.getStateFromMemento(caretaker.retrieveState());
            System.out.println("Restored State: " + originator.getState());
        }
    }
    

    Output

    
    Current State: State2
    Restored State: State1
        

    30. What is the Composite Design Pattern, and how is it implemented in Java?

    Ans: The Composite Design Pattern is a structural pattern that allows you to compose objects into tree-like structures to represent part-whole hierarchies. It will enable clients to treat individual objects and compositions of objects uniformly.

    Composite Design Pattern

    Example Code:

    
    import java.util.ArrayList;
    import java.util.List;
    
    interface Component {
        void operation();
    }
    
    class Leaf implements Component {
        public void operation() {
            System.out.println("Leaf operation.");
        }
    }
    
    class Composite implements Component {
        private List<Component> children = new ArrayList<>(); // Specify the generic type for type safety
    
        public void add(Component component) {
            children.add(component);
        }
    
        public void operation() {
            for (Component component : children) {
                component.operation();
            }
        }
    }
    
    public class CompositePatternExample {
        public static void main(String[] args) {
            Composite root = new Composite();
            Composite composite1 = new Composite();
            Leaf leaf1 = new Leaf();
            Leaf leaf2 = new Leaf();
            
            composite1.add(leaf1);
            composite1.add(leaf2);
            root.add(composite1);
    
            root.operation();
        }
    }
        

    Output

    
    Leaf operation.
    Leaf operation.
        
    Summary

    This article focused on the key skills of Java developers, covering Java Interview Questions for 10 Years of Experience. It emphasized mastering advanced Java concepts, multithreading, design patterns, and frameworks like Spring and Hibernate. Additionally, it highlighted problem-solving, leadership, and communication skills as essential for senior developers.

    Enhance your Java expertise with the Scholarhat Java Programming Course, designed to help you master complex Java concepts for career advancement.

    Scholarhat Master Classes offer specialized training in Java, ReactJS, and Python. Join now to advance your career!

    FAQs

    For a 10-year Java interview, focus on core Java concepts like multithreading, collections, and OOP principles. Deepen knowledge in frameworks like Spring and Hibernate, design patterns, and system design. Prepare for coding problems, architectural discussions, and behavioral questions.

    A 5-year Java developer is expected to have strong expertise in core Java, frameworks like Spring and Hibernate, and RESTful APIs. Proficiency in debugging, code optimization, and collaborating on scalable applications is key, along with experience in Agile methodologies.

    Technical questions for a Java interview often cover OOP concepts, multithreading, exception handling, collections, and Java 8 features. Expect questions on frameworks like Spring, Hibernate, design patterns, and database integration, along with hands-on coding problems.
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    About Author
    Shailendra Chauhan (Microsoft MVP, Founder & CEO at ScholarHat)

    Shailendra Chauhan, Founder and CEO of ScholarHat by DotNetTricks, is a renowned expert in System Design, Software Architecture, Azure Cloud, .NET, Angular, React, Node.js, Microservices, DevOps, and Cross-Platform Mobile App Development. His skill set extends into emerging fields like Data Science, Python, Azure AI/ML, and Generative AI, making him a well-rounded expert who bridges traditional development frameworks with cutting-edge advancements. Recognized as a Microsoft Most Valuable Professional (MVP) for an impressive 9 consecutive years (2016–2024), he has consistently demonstrated excellence in delivering impactful solutions and inspiring learners.

    Shailendra’s unique, hands-on training programs and bestselling books have empowered thousands of professionals to excel in their careers and crack tough interviews. A visionary leader, he continues to revolutionize technology education with his innovative approach.
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